NGSS Evidence Statements
Use this as your support document. See the grey box at the bottom of each page.
Use this as your support document. See the grey box at the bottom of each page.
1st Quarter At A Glance |
1st Quarter StandardsScience
1-PS4-2. Make observations to construct an evidence-based claim that objects in darkness can be seen only when illuminated by light sources. 1-PS4-3. Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light. 1-PS4-4.* Use tools and materials to design and build a device that uses light or sound to communicate over distance. |
2nd Quarter At A Glance |
2nd Quarter StandardsScience
1-ESS1-1. Use observations of the sun, moon, and stars to describe patterns that can be predicted. 1-ESS1-2. Make observations at different times of year to relate the amount of daylight to the time of year. Health P-1.1.1 Identify behaviors that prevent or promote personal health (e.g., screen time and electronic play instead of exercising). P-1.1.2 Explain how germs are spread (e.g., not washing hands or not covering mouth when sneezing or coughing). P-1.1.3 Explain why brushing teeth keeps the mouth healthy. P-1.1.4 Identify common illnesses and conditions (e.g., allergies, asthma, colds, flu). P-1.1.4 Define the term environment. P-1.1.5 Explain how a clean environment protects health. |
Q3 At A Glance |
Q3 StandardsScience
1-LS1-1. *Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. 1-LS1-2. Obtain information from multiple sources to determine patterns in behavior of parents and offspring that help offspring survive. 1-LS3-1. Make observations of plants and animals to support an evidence-based claim that most young are like, but not exactly like, their parents. 1-PS4-1. Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate. 1-PS4-4. *Use tools and materials to design and build a device that uses light or sound to communicate over distance. Health: I-1.2.1 Identify how media and technology (e.g., television, video games, and social media) can positively and negatively influence mental, emotional, social, and physical health. M-1.2.1 List ways that family and friends influence feelings. N-1.2.1 List ways that a person’s family and friends can influence children’s food choices and physical activity. P-1.2.1 Identify ways that a person’s family, friends, and school can support children’s health practices and behaviors. |
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